Overview:
The digital entertainment market is
experiencing growing pains within the era of the multiscreen (TV, phone, tablet,
PC, and more) environment. The ecosystem is expected to experience
massive disruption with the evolution of social networking and the convergent
usage of the so-called "Second Screen" devices including smartphones,
tablet, phablet, netbook, laptop and other devices. Mind Commerce
anticipates localization and other personalization methods on Second Screen
applications and services as well as innovative OTT business models.
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Visit: http://www.marketresearchreports.biz/analysis-details/social-and-digital-entertainment-market-and-forecast-analysis-2013-2018
This research analyzes the digital
entertainment ecosystem and the profound impact of social networking including
evaluation of the multiscreen
role in business strategy. The
report analyzes the market approach of ecosystem players with case study
analysis. The report provides revenue forecasting analysis globally as
well as regional and by country. The report also provides quantitative
analysis of user engagement and interaction.
Target Audience:
- Social networking companies
- Media companies and portals
- Advertising agencies and brands
- Consumer electronics companies
- Gaming and gamification companies
- Content Delivery Network (CDN) companies
- Network operators and service providers of all types
- Personalization, identity, and preference control
companies
Contact
M/s Sheela
90 Sate Street, Suite
700
Albany, NY 12207
USA – Canada Toll
Free: 866-997-4948
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