Global
Mobile Gaming market to grow at a CAGR of 27.14 percent over the period
2012-2016. One of the key factors
contributing to this market growth is the increasing use of smartphones and
tablets to play games. The Global Mobile Gaming market has also been witnessing
the evolution of mobile gaming analytics. However, the use of pirated versions
of mobile games could pose a challenge to the growth of this market.
To
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Global
Mobile Gaming Market
2012-2016, has been prepared based on an in-depth market analysis with inputs
from industry experts. The report covers the market in North America, Latin
America, the APAC and EMEA regions; it also covers the Global Mobile Gaming
market landscape and its growth prospects in the coming years. The report also
includes a discussion of the key vendors operating in this market.
The key vendors dominating this
space include Electronic Arts Inc., Gameloft S.A., and Rovio Entertainment Ltd.
The other vendors mentioned in the
report are Activision Blizzard, Cellufun, Disney Interactive, Digital
Chocolate, Gamelion, GameHouse, Glu Games Inc., GungHo Entertainment,
HandyGames, India Games, Kabam, KilooApS, Minh Chau Corp., Namco Bandai Games
Inc., ngmoco Inc., Oberon Media, PopCap Games, Punch Entertainment, Redboss,
SYBO Games, and Zynga Inc.
Key questions answered in this
report:
- What will the market size be in 2016 and what will be the growth rate?
- What are key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by key vendors?
- What are the strengths and weaknesses of each of these key vendors?
TABLE OF CONTENT
1. Executive Summary
2. List of Abbreviations
3. Introduction
4. Market Research Methodology
5. Scope of the Report
6. Market Landscape
7. Market Segmentation
8. Geographical Segmentation
9. Key Leading Countries
10. Vendor Landscape
11. Buying Criteria
12. Market Growth Drivers
13. Drivers and their Impact
14. Market Challenges
15. Impact of Drivers and Challenges
16. Market Trends
17. Key Vendor Analysis
18. Other Reports in this Series
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